Difference between revisions of "AnyWave:DeveloperCorner"

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'''NOTE:''' close and re-open the terminal for the changes to be applied.
 
'''NOTE:''' close and re-open the terminal for the changes to be applied.
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=[[AnyWave:AwObjects|Get used with AnyWave objects]]=
  
 
=[[AnyWave:PrepareCMake|Prepare a cmake project to build a plug-in]]=
 
=[[AnyWave:PrepareCMake|Prepare a cmake project to build a plug-in]]=
  
 
=[[AnyWave:BuildReader|Build a Reader plug-in]]=
 
=[[AnyWave:BuildReader|Build a Reader plug-in]]=

Revision as of 15:39, 23 March 2015

Welcome

This part of the Wiki is dedicated to developers who would like to implement their own plug-ins for AnyWave.

Build the SDK

How to use the SDK

A regular AnyWave plug-in is a C++ project that will be using C++ objects defined in the SDK.

So, before creating a project to build a plug-in, the SDK must be correctly configured.
This is easily done by defining an environment variable called AWSDK that must contain the path to the SDK folder location.

On Linux and Mac systems this can be accomplished by adding the two following lines to your .bashrc file:
AWSDK=/home/user/Dev/AwSDK
export AWSDK

On Windows, this can be done by opening the Security and System/System panel.
Then click on the left part of the window on Advanced properties.

NOTE: close and re-open the terminal for the changes to be applied.

Get used with AnyWave objects

Prepare a cmake project to build a plug-in

Build a Reader plug-in