Difference between revisions of "AnyWave:DeveloperCorner"

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=[[AnyWave:BuildSDK|Build the SDK]]=
 
=[[AnyWave:BuildSDK|Build the SDK]]=
Before developing a plug-in for AnyWave, the developer must download and build the SDK.<br />
 
The SDK is available here: https://github.com/anywave/aw-sdk<br />
 
Note that you can also try to build the complete AnyWave software which includes the SDK.<br />
 
AnyWave git repository is available here: https://github.com/anywave/anywave<br />
 
 
==Clone the SDK repository==
 
We suggest cloning the repository in a folder named '''AwSDK_src''' (for example) to make a clear difference between source folder and build folder.
 
 
* On Linux or Mac systems this can be done in a terminal with the following command: '''git clone https://github.com/anywave/sdk AwSDK_src'''
 
* On Windows, we strongly suggest to install the TortoiseGit Software, freely available at https://code.google.com/p/tortoisegit/wiki/Download
 
 
==Software requirements==
 
A C/C++ compiler is required. Linux and Mac versions of AnyWave were built using the gcc/g++ compiler which is the most common compiler on these platforms.<br />
 
 
The Windows version was built with '''Visual Studio 2008''', so it is strongly advised to use the same IDE to build plug-ins that will run with the Windows version of AnyWave.<br />
 
However, it is possible to rebuild the complete AnyWave application using another C++ compiler and to set that version as the SDK to build plug-ins.<br />
 
This choice will raise a binary incompatibility with the distributed Windows package and the developed plug-ins. See AnyWave compatibility section.
 
 
On Mac OS X, '''XCode''' must be installed to provide access to the gcc/g++ compiler.<br />
 
'''XCode.app''' is freely available on the App Store.
 
 
To successfully build the SDK, at least three software must be installed on the computer:
 
* The Qt4 framework
 
* The VTK library (version 5.4.2 to 5.8 will work)
 
* CMake 2.8 or greater.
 
 
===Qt Framework===
 
Mac Developers can download the Qt framework here: [http://meg.univ-amu.fr/AnyWave/qt-mac-opensource-4.8.5.dmg Qt Framework for Mac]
 
 
Linux developers can install the Qt frameworks by installing the qt4-dev-tools package.
 
 
Windows developers can download source versions of Qt here: http://download.qt.io/archive/qt/4.8/4.8.6/
 
 
Build Qt from source with Visual Studio to match the binary version of AnyWave.
 
 
===VTK Library===
 
Have a look at the [http://www.vtk.org/Wiki/VTK/Configure_and_Build#On_Unix-like_operating_systems VTK Wiki page] to build VTK for your system.
 
 
Note that you must build the VTK versions 5.4 to 5.8.
 
 
Versions 6.x are not compatible with the current version of AnyWave.
 
 
===AnyWave compatibility===
 
When building a plug-in, the developer has two choices:
 
* Build for the currently distributed binary version of AnyWave.
 
* Build for its own AnyWave version built from the sources available on github.
 
 
====Plug-ins for the binary distributed package of AnyWave====
 
Pay attention that if the plug-in must work with the distributed binary versions of AnyWave it must match more requirements:
 
* Qt4 must be 4.8.2 to work with the Linux debian packaged version of AnyWave.
 
* Qt4 must be 4.8.1 to 4.8.5 to work with the Mac OS X version.
 
* Qt4 must be 4.8.1 to 4.8.6 to work with the Windows versions. (Note that the Windows version will soon only support 64bit systems)
 
* VTK library must be 5.4.2 to 5.8.xx (VTK 6.x will not work)
 
 
The Linux and Mac versions have been built with the gcc compiler and therefore will use the glibc library.<br />
 
On Mac systems, the XCode software must be installed to get access to the gcc compiler.
 
 
'''ATTENTION:''' The Windows version of AnyWave was built with Visual Studio 2008. Therefore, the plug-in must also be built using Visual Studio 2008 for binary compatibility.
 
 
====Plug-ins for the developer version of AnyWave====
 
If a developer plans to build plug-ins that will stay private, it is up to him/her not to match the requirements previously mentioned.
 
 
==Building AnyWave from sources and use it as the SDK==
 
As mentioned before, the developer is free to use the complete AnyWave source code as SDK.<br />
 
The requirements to build AnyWave are the same than for the SDK.<br />
 
Follow the instructions available when cloning [https://github.com/anywave/anywave the anywave repository] to build AnyWave.
 
 
==Choose the SDK folder==
 
The first thing to do is to create a build folder with an explicit name, for example: '''AwSDK''', that will be the root of the SDK.<br />
 
 
We will consider for the following explanations that the folder is named '''AwSDK''' and is located in '''/home/user/Dev/AwSDK'''<br />
 
We will consider that the git repository was cloned in a folder named '''AwSDK_src'''
 
 
===Run cmake===
 
Open a terminal and go to the SDK folder:<br />
 
''cd /home/user/Dev/AwSDK''
 
 
Launch cmake from the source repository:<br />
 
''cmake ../AwSDK_src''
 
 
If Qt and VTK were successfully detected, then type:<br />
 
''make install''
 
 
This will build install headers and libraries in the AwSDK folder.<br />
 
You are ready to build a plug-in.
 
  
 
=How to use the SDK=
 
=How to use the SDK=

Revision as of 12:04, 23 March 2015

Welcome

This part of the Wiki is dedicated to developers who would like to implement their own plug-ins for AnyWave.

Build the SDK

How to use the SDK

A regular AnyWave plug-in is a C++ project that will be using C++ objects defined in the SDK.

So, before creating a project to build a plug-in, the SDK must be correctly configured.
This is easily done by defining an environment variable called AWSDK that must contain the path to the SDK folder location.

On Linux and Mac systems this can be accomplished by adding the two following lines to your .bashrc file:
AWSDK=/home/user/Dev/AwSDK
export AWSDK

On Windows, this can be done by opening the Security and System/System panel.
Then click on the left part of the window on Advanced properties.

NOTE: close and re-open the terminal for the changes to be applied.

Prepare a cmake project to build a plugin