Difference between revisions of "AnyWave:DeveloperCorner"
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==[[AnyWave:WritePythonScripted|How to write a Python Scripted plug-in]]== | ==[[AnyWave:WritePythonScripted|How to write a Python Scripted plug-in]]== |
Revision as of 13:24, 30 March 2016
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Contents
Welcome
This part of the Wiki is dedicated to developers who would like to implement their own plug-ins for AnyWave.
AnyWave is written using the Qt Framework and the Qt plugin mechanism, so a good knowledge of the Qt Framework is required.
Requirements
Qt5 is the base framework used by AnyWave and thus by the plug-ins.
Make sure you have the Qt5 development environment installed on your computer which will be the case if you have built AnyWave from the git repository.
Build the SDK
Click here to see how to build AnyWave from sources.
How to use the SDK
A regular AnyWave plug-in is a C++ project that will be using C++ objects defined in the SDK.
So, before creating a project to build a plug-in, the SDK must be correctly configured.
This is easily done by defining an environment variable called AWSDK that must contain the path to the SDK root folder location.
On Linux and Mac systems this can be accomplished by adding the two following lines to your .bashrc file:
AWSDK=/home/user/Dev/AwSDK
export AWSDK
On Windows, this can be done by opening the Security and System/System panel.
Then click on the left part of the window on Advanced properties.
NOTE: close and re-open the terminal for the changes to be applied.
AnyWave C++ objects
See this section of the Wiki to learn more about C++ objects defined in the SDK.
How to build a plugin
The CMake tool will take care of the building step for your plugin.
So, it is strongly advised to get used with the basic cmake concepts, though, it's quite simple to set up a cmake project to build a plug-in:
Follow this section to see have to do it.