Difference between revisions of "AnyWave:DeveloperCorner"
Line 18: | Line 18: | ||
'''NOTE:''' close and re-open the terminal for the changes to be applied. | '''NOTE:''' close and re-open the terminal for the changes to be applied. | ||
+ | |||
+ | =[[AnyWave:AwObjects|Get used with AnyWave objects]]= | ||
=[[AnyWave:PrepareCMake|Prepare a cmake project to build a plug-in]]= | =[[AnyWave:PrepareCMake|Prepare a cmake project to build a plug-in]]= | ||
=[[AnyWave:BuildReader|Build a Reader plug-in]]= | =[[AnyWave:BuildReader|Build a Reader plug-in]]= |
Revision as of 14:39, 23 March 2015
Contents
Welcome
This part of the Wiki is dedicated to developers who would like to implement their own plug-ins for AnyWave.
Build the SDK
How to use the SDK
A regular AnyWave plug-in is a C++ project that will be using C++ objects defined in the SDK.
So, before creating a project to build a plug-in, the SDK must be correctly configured.
This is easily done by defining an environment variable called AWSDK that must contain the path to the SDK folder location.
On Linux and Mac systems this can be accomplished by adding the two following lines to your .bashrc file:
AWSDK=/home/user/Dev/AwSDK
export AWSDK
On Windows, this can be done by opening the Security and System/System panel.
Then click on the left part of the window on Advanced properties.
NOTE: close and re-open the terminal for the changes to be applied.