Difference between revisions of "AnyWave:DeveloperCorner"

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__NOTOC__
 
=Welcome=
 
=Welcome=
This part of the Wiki is dedicated to developers who would like to implement their own plug-ins for AnyWave.
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This part of the Wiki is dedicated to developers who would like to implement their own plug-ins for AnyWave.<br />
 
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{| style="text-align: center; margin: auto;"
=Build the SDK=
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|+ Quick Navigation
Before developing a plug-in for AnyWave, the developer must download and build the SDK.<br />
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|-
The SDK is available here: https://github.com/anywave/aw-sdk<br />
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| [[File:Menu_matlab_plugin.png|400px|link=AnyWave:MATLAB_Plugin|'''Write a MATLAB Plugin''']] || [[File:Menu_cpp_plugin.png|400px|link=AnyWave:Cpp_Plugin|'''Write a c++ Plugin''']]
Note that you can also try to build the complete AnyWave software which includes the SDK.<br />
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|-
AnyWave git repository is available here: https://github.com/anywave/anywave<br />
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| [[File:Menu_matlab_batch.png|400px|link=AnyWave:Plugin_Batch|'''Make your plugin batchable''']] || [[File:Menu_matlab_batch_gui_compatible.png|400px|link=AnyWave:MATLAB_Batch_GUI|'''Make your plugin compatible with the batch GUI of AnyWave''']]
 
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|}
==Clone the SDK repository==
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We suggest cloning the repository in a folder named '''AwSDK_src''' (for example) to make a clear difference between source folder and build folder.
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* On Linux or Mac systems this can be done in a terminal with the following command: '''git clone https://github.com/anywave/sdk AwSDK_src'''
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* On Windows, we strongly suggest to install the TortoiseGit Software, freely available at https://code.google.com/p/tortoisegit/wiki/Download
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==Software requirements==
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A C/C++ compiler is required. Linux and Mac versions of AnyWave were built using the gcc/g++ compiler which is the most common compiler on these platforms.<br />
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The Windows version was built with '''Visual Studio 2008''', so it is strongly advised to use the same IDE to build plug-ins that will run with the Windows version of AnyWave.<br />
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However, it is possible to rebuild the complete AnyWave application using another C++ compiler and to set that version as the SDK to build plug-ins.<br />
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This choice will raise a binary incompatibility with the distributed Windows package and the developed plug-ins. See AnyWave compatibility section.
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On Mac OS X, '''XCode''' must be installed to provide access to the gcc/g++ compiler.<br />
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'''XCode.app''' is freely available on the App Store.
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To successfully build the SDK, at least three software must be installed on the computer:
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* The Qt4 framework
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* The VTK library (version 5.4.2 to 5.8 will work)
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* CMake 2.8 or greater.
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===Qt Framework===
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Mac Developers can download the Qt framework here: [http://meg.univ-amu.fr/AnyWave/qt-mac-opensource-4.8.5.dmg Qt Framework for Mac]
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Linux developers can install the Qt frameworks by installing the qt4-dev-tools package.
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Windows developers can download source versions of Qt here: http://download.qt.io/archive/qt/4.8/4.8.6/
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Build Qt from source with Visual Studio to match the binary version of AnyWave.
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===VTK Library===
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Have a look at the [http://www.vtk.org/Wiki/VTK/Configure_and_Build#On_Unix-like_operating_systems VTK Wiki page] to build VTK for your system.
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Note that you must build the VTK versions 5.4 to 5.8.
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Versions 6.x are not compatible with the current version of AnyWave.
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===AnyWave compatibility===
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When building a plug-in, the developer has two choices:
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* Build for the currently distributed binary version of AnyWave.
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* Build for its own AnyWave version built from the sources available on github.
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====Plug-ins for the binary distributed package of AnyWave====
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Pay attention that if the plug-in must work with the distributed binary versions of AnyWave it must match more requirements:
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* Qt4 must be 4.8.2 to work with the Linux debian packaged version of AnyWave.
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* Qt4 must be 4.8.1 to 4.8.5 to work with the Mac OS X version.
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* Qt4 must be 4.8.1 to 4.8.6 to work with the Windows versions. (Note that the Windows version will soon only support 64bit systems)
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* VTK library must be 5.4.2 to 5.8.xx (VTK 6.x will not work)
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The Linux and Mac versions have been built with the gcc compiler and therefore will use the glibc library.<br />
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On Mac systems, the XCode software must be installed to get access to the gcc compiler.
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'''ATTENTION:''' The Windows version of AnyWave was built with Visual Studio 2008. Therefore, the plug-in must also be built using Visual Studio 2008 for binary compatibility.
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====Plug-ins for the developer version of AnyWave====
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If a developer plans to build plug-ins that will stay private, it is up to him/her not to match the requirements previously mentioned.
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==Building AnyWave from sources and use it as the SDK==
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As mentioned before, the developer is free to use the complete AnyWave source code as SDK.<br />
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The requirements to build AnyWave are the same than for the SDK.<br />
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Follow the instructions available when cloning [https://github.com/anywave/anywave the anywave repository] to build AnyWave.
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==Choose the SDK folder==
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The first thing to do is to create a build folder with an explicit name, for example: '''AwSDK''', that will be the root of the SDK.<br />
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We will consider for the following explanations that the folder is named '''AwSDK''' and is located in '''/home/user/Dev/AwSDK'''<br />
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We will consider that the git repository was cloned in a folder named '''AwSDK_src'''
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===Run cmake===
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Open a terminal and go to the SDK folder:<br />
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''cd /home/user/Dev/AwSDK''
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Launch cmake from the source repository:<br />
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''cmake ../AwSDK_src''
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If Qt and VTK were successfully detected, then type:<br />
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''make install''
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This will build install headers and libraries in the AwSDK folder.<br />
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You are ready to build a plug-in.
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=How to use the SDK=
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A regular AnyWave plug-in is a C++ project that will be using C++ objects defined in the SDK.<br />
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So, before creating a project to build a plug-in, the SDK must be correctly configured.<br />
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This is easily done by defining an environment variable called '''AWSDK''' that must contain the path to the SDK folder location.<br />
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On Linux and Mac systems this can be accomplished by adding the two following lines to your .bashrc file:<br />
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''AWSDK=/home/user/Dev/AwSDK''<br />
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''export AWSDK''
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On Windows, this can be done by opening the Security and System/System panel. <br />
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Then click on the left part of the window on Advanced properties.<br />
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'''NOTE:''' close and re-open the terminal for the changes to be applied.
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=Prepare a project to build a plug-in=
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Now that the SDK was built and correctly configured, it is time to set up a new project to build a plug-in.
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AnyWave plug-ins are built using cmake. Thus, a project is nothing else than a cmake project describing how to use to SDK and the Qt Framework.
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==Basic CMake project==
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Create a folder that will be your plugin's project (for example MyPlugin).
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Create the CMakeLists.txt file which is the CMake project file.<br />
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Here is an example of a [http://meg.univ-amu.fr/AnyWave/tuto/CMakeLists.txt CMakeLists.txt] file:
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<syntaxhighlight lang="cmake">
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# My plugin
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CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
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PROJECT(MyPlugin)
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# Build in release mode
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SET(CMAKE_BUILD_TYPE "Release")
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# Flags for gcc compiler and macro definitions
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ADD_DEFINITIONS("-fPIC -O3")
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SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -DNDEBUG")
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# Check for SDK
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SET(SDK_FOUND 0)
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IF( "$ENV{AWSDK}" STREQUAL "" )
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  MESSAGE(STATUS "AWSDK environment variable not set." )
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  MESSAGE(STATUS "On Linux or Mac OS X this can be done in your user .bashrc file by appending the corresponding line, e.g:" )
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  MESSAGE(STATUS "export AWSDK=/home/user/dev/SDK" )
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  RETURN()
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ELSE()
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  SET(SDK_FOUND 1)
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  SET(SDK_ROOT $ENV{AWSDK})
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  MESSAGE(STATUS "AWSDK found: ${SDK_ROOT}")
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ENDIF()
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# Add the current folder as include directroy
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SET(CMAKE_INCLUDE_CURRENT_DIR ON)
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# Link using SDK libraries
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LINK_DIRECTORIES(${SDK_ROOT}/lib)
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# Include SDK headers
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INCLUDE_DIRECTORIES(${SDK_ROOT}/include)
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# Include current source dir as header dir
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INCLUDE_DIRECTORIES(${CMAKE_SOURCE_DIR})
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INCLUDE_DIRECTORIES(${CMAKE_CURRENT_DIR})
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# Find Qt
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FIND_PACKAGE(Qt4 REQUIRED)
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INCLUDE(${QT_USE_FILE})
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ADD_DEFINITIONS(${QT_DEFINITIONS})
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# Add some definitions to point out that the project must build a Qt plugin
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ADD_DEFINITIONS(-DQT_PLUGIN)
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ADD_DEFINITIONS(-DQT_SHARED)
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# Define the output directory depending on platform
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IF (APPLE)
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  SET(LIBRARY_OUTPUT_PATH ${SDK_ROOT}/bin/Anywave_Plugins)
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ELSE()
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  SET(LIBRARY_OUTPUT_PATH ${SDK_ROOT}/bin/Plugins)
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ENDIF()
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# Plug-in specific part begins here
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# Add source files for your project here:
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# For example:
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# SET(SRCS myplugin.cpp
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#  mylib.cpp)
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# Add headers that need to be parse for Qt Signal and Slots mechanism.
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# Those files need to be parse by the MOC tool of Qt to correctly compile signals and slots
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# Example:
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# SET(MOCS myplugin.h)
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# Note that header files which are not describing Qt Objects won't be parse by the MOC tool.
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# Depending on the plug-in type, your project may contain User Interfaces designed with the Qt Designer tool.
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# To add UI files to your project, simply define a variable that will contain all the .ui files of your project.
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# Example:
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# SET(UIS myplugin.ui)
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# Depending on the plug-in, your project may contain a Qt Resource file (.qrc)
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# If so, add the file into a variable like this:
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# QT4_ADD_RESOURCES(MyPlugin_QRC myplugin.qrc)
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# Now call the MOC tool for header files
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QT4_WRAP_CPP(MyPlugin_MOCS ${MOCS})
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# If you have ui files, call the iuc tool:
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# QT4_WRAP_UI(MyPlugin_UIS ${UIS})
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# If your plug-in is using external libraries, you may define them here:
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# Example of a plugin using the Qwt library
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# SET(QWT_INCLUDE /home/dev/qwt/include)
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# SET(QWT_LIB /home/dev/qwt/lib)
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# INCLUDE_DIRECTORIES(${QWT_INCLUDE})
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# LINK_DIRECTORIES(${QWT_LIB})
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# define the library to build (the Qt Plugin)
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ADD_LIBRARY(MyPlugin SHARED ${SRCS} ${MyPlugin_MOCS} ${MyPlugin_UIS} ${MyPlugin_QRC})
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# remove ${MyPlugin_UIS} ${MyPlugin_QRC} if your project does not contain QRC or UI files
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# Target
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TARGET_LINK_LIBRARIES(MyPlugin AwCoreLib ${QT_LIBRARIES})
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# This will tell cmake to link the plugin using AwCoreLib, which is the core library of AnyWave, and the Qt Libraries.
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# Depending on your plug-in, extras libraries should be added.
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# For example, if your plug-in is using graphics objects defined in the SDK, you must add AwGraphicsLib as a library.
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# If the plug-in is a reader or a writer plug-in, you must add AwReadWriteLib
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# If the plug-in is a signal processing plug-in, you must add AwProcessLib
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# If your plugin must link with Qwt then the line should be:
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#TARGET_LINK_LIBRARIES(MyPlugin AwCoreLib qwt ${QT_LIBRARIES})
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</syntaxhighlight>
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Latest revision as of 16:14, 21 April 2020

Welcome

This part of the Wiki is dedicated to developers who would like to implement their own plug-ins for AnyWave.

Quick Navigation
Write a MATLAB Plugin Write a c++ Plugin
Make your plugin batchable Make your plugin compatible with the batch GUI of AnyWave