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| + | __NOTOC__ |
| =Welcome= | | =Welcome= |
− | This part of the Wiki is dedicated to developers who would like to implement their own plug-ins for AnyWave. | + | This part of the Wiki is dedicated to developers who would like to implement their own plug-ins for AnyWave.<br /> |
− | | + | {| style="text-align: center; margin: auto;" |
− | =Build the SDK=
| + | |+ Quick Navigation |
− | Before developing a plug-in for AnyWave, the developer must download and build the SDK.<br />
| + | |- |
− | The SDK is available here: https://github.com/anywave/sdk<br />
| + | | [[File:Menu_matlab_plugin.png|400px|link=AnyWave:MATLAB_Plugin|'''Write a MATLAB Plugin''']] || [[File:Menu_cpp_plugin.png|400px|link=AnyWave:Cpp_Plugin|'''Write a c++ Plugin''']] |
− | Note that you can also try to build the complete AnyWave software which includes the SDK.<br />
| + | |- |
− | AnyWave git repository is available here: https://github.com/anywave/anywave<br />
| + | | [[File:Menu_matlab_batch.png|400px|link=AnyWave:Plugin_Batch|'''Make your plugin batchable''']] || [[File:Menu_matlab_batch_gui_compatible.png|400px|link=AnyWave:MATLAB_Batch_GUI|'''Make your plugin compatible with the batch GUI of AnyWave''']] |
− | | + | |} |
− | Clone the sdk repository on your computer:<br />
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− | We suggest cloning the repository in a folder named '''AwSDK_src''' (for example) to make a clear difference between source folder and build folder.
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− | | + | |
− | * On Linux or Mac systems this can be done in a terminal with the following command: '''git clone https://github.com/anywave/sdk AwSDK_src'''
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− | * On Windows, we strongly suggest to install the TortoiseGit Software, freely available at https://code.google.com/p/tortoisegit/wiki/Download
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− | | + | |
− | ==Software requirements== | + | |
− | A C/C++ compiler is required. Linux and Mac versions of AnyWave were build using the gcc/g++ compiler which is the most common compiler on these platforms.<br />
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− | | + | |
− | The Windows version was built with '''Visual Studio 2008''', so it is strongly advised to use the same IDE to build plug-ins that will run with the Windows version of AnyWave.<br />
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− | However, it is possible to rebuild the complete AnyWave application using another C++ compiler and to set that version as the SDK to build plug-ins.<br />
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− | This choice will raise a binary incompatibility with the distributed Windows package and the developed plug-ins. See AnyWave compatibility section.
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− | | + | |
− | On Mac OS X, '''XCode''' must be installed to provide access to the gcc/g++ compiler.<br />
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− | '''XCode.app''' is freely available on the App Store. | + | |
− | | + | |
− | To successfully build the SDK, at least three software must be installed on the computer:
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− | * The Qt4 framework
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− | * The VTK library (version 5.4.2 to 5.8 will work)
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− | * CMake 2.8 or greater.
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− | | + | |
− | ===AnyWave compatibility===
| + | |
− | When building a plug-in, the developer has two choices:
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− | * Build for the currently distributed binary version of AnyWave.
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− | * Build for its own AnyWave version built from the sources available on github.
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− | | + | |
− | ====Plug-ins for the binary distributed package of AnyWave====
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− | Pay attention that if the plug-in must work with the distributed binary versions of AnyWave it must match more requirements:
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− | * Qt4 must be 4.8.2 to work with the Linux debian packaged version of AnyWave.
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− | * Qt4 must be 4.8.1 to 4.8.5 to work with the Windows and Mac OS X versions.
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− | * VTK library must be 5.4.2 to 5.8.xx (VTK 6.x will not work)
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− | | + | |
− | The Linux and Mac versions have been built with the gcc compiler and therefore will use the glibc library.<br />
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− | On Mac systems, the XCode software must be installed to get access to the gcc compiler.
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− | | + | |
− | '''ATTENTION:''' The Windows version of AnyWave was built with Visual Studio 2008. Therefore, the plug-in must also be built using Visual Studio 2008 for binary compatibility. | + | |
− | | + | |
− | ====Plug-ins for the developer version of AnyWave==== | + | |
− | If a developer plans to build plug-ins that will stay private, it is up to him/her not to match the requirements previously mentioned.
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− | | + | |
− | ==Building AnyWave from sources and use it as the SDK==
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− | As mentioned before, the developer is free to use the complete AnyWave source code as SDK.<br />
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− | The requirements to build AnyWave are the same than for the SDK.<br />
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− | Follow the instructions available when cloning the anywave repository to build AnyWave.
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− | | + | |
− | ==Choose the SDK folder==
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− | The first thing to do is to create a build folder with an explicit name, for example: '''AwSDK''', that will be the root of the SDK.<br />
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− | | + | |
− | We will consider for the following explanations that the folder is named '''AwSDK''' and is located in '''/home/user/Dev/AwSDK'''<br />
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− | We will consider that the git repository was cloned in a folder named '''AwSDK_src'''
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− | | + | |
− | ===Run cmake===
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− | Open a terminal and go to the SDK folder:<br />
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− | ''cd /home/user/Dev/AwSDK''
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− | | + | |
− | Launch cmake from the source repository:<br />
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− | ''cmake ../AwSDK_src''
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− | | + | |
− | If Qt and VTK were successfully detected, then type:<br />
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− | ''make install''
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− | | + | |
− | That will install the headers and libraries files in the AwSDK folder.<br />
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− | You are ready to build a plug-in.
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− | | + | |
− | =Using the SDK=
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− | Before creating a project to build a plug-in, the SDK must be correctly configured.<br />
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− | This is easily done by defining an environment variable called '''AWSDK''' that must points to the SDK folder location.<br />
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− | | + | |
− | On Linux and Mac systems this can be accomplished by adding the two following lines to your .bashrc file:<br />
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− | ''AWSDK=/home/user/Dev/AwSDK''<br />
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− | ''export AWSDK''
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This part of the Wiki is dedicated to developers who would like to implement their own plug-ins for AnyWave.